![]() Sartor: (cost 2) can repair / make clothing. Gentle Face: (cost 1) Enemies and animals are less likely to flee from you regardless of health or condition. This could be anywhere from 4 to 6 turns before the character decides this (in other words randomly)īonus is it grants the player 8 extra points to spend (the what I like to call "all or nothing crazy man option") (IE bandits, raiders, exc.) Meaning in battle with a human you will have to use any of the non-violent options until character decides that peace in not an option. Negative trait: Zealot: Player often refuses to kill any non mutant humanoid. Random chance in combat for the option "act by faith" to enable a guarantied success on next action. (unlockable heroic feat) Believer: (Show yourself to believe in good)"Player must show themselves to be considerably more good then evil." Slight innate boost to finding loot do to more carefully inspecting things. Can loot crubling buildings much safer and have less chance to fall when running,exc. Very Careful:(cost 2 points) A person who is Very Careful will move slower (movement spaces -1 every turn unless already. I was thinking that a horse or cow would have a 30 by 30 size storage area.Ĭareful:(cost 1 points) A person who is Careful can loot crumbling buildings much safer and have less chance to fall when running,exc. The main drawback to using a Horse,cow,exc is that it increases your hunger and thirst a little and the bags attached to the animal lose health as they would if quipped to the player. (similar to how you can drag a broken shopping cart but it slows you) You can push your animal with your hands but this actually slows your movement. Reins have a item health and when this runs out you will need to buy a new one or make one. Horses,cows exc would have a normal vehicle inventory that would represent the amount of wight they can hold. ![]() This is assumed to be because they are not naturally a container but you can attach containers to them. Horses exc differ from normal vehicles in that they can only 'store' bags. (breaking one down gives 15 medium thread and 5 dirty cloth)Ī mount would work like any other vehicle when equipped only you would have to find a tamed animal (or buy one) and while being in the same spot as the animal you would open the crafting menu and combine it with a lead (they can be found with them already) Once done they can be equipped to the Vehicle slot. ![]() (this skill would require the addition of horses, cows,exc in the game as well as the ability to make leads using 2 Medium Non-Rigid, Non-Springy Sheet: and 1 sharp object, OR 30 Medium Thread. A valid mount must meet two requirements.Ī: Any domesticated animal large enough. Lets start with something I really think makes sense to have in this game.Īnimal Husbandry:(cost 3 points) Player can use mounts. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |